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	<title>The Gadget Blog &#187; hallenstein&#8217;s</title>
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		<title>Virtual Clothes Dressing Room Technology</title>
		<link>http://www.everyjoe.com/thegadgetblog/virtual-clothes-dressing-room-technology/</link>
		<comments>http://www.everyjoe.com/thegadgetblog/virtual-clothes-dressing-room-technology/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 16:00:46 +0000</pubDate>
		<dc:creator>Rico Mossesgeld</dc:creator>
				<category><![CDATA[Services]]></category>
		<category><![CDATA[hallenstein's]]></category>
		<category><![CDATA[virtual changing room]]></category>
		<category><![CDATA[virtual dressing room]]></category>

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Some new technology down under lets users see a reflection of themselves, and manipulate virtual clothes over their body so that they can see how they look like in a snap. Pricing and availability info are displayed on top, and users can have pictures of their virtual outfits sent to their mobile phones for later perusal. 
It&#8217;s understandable that retail shops want to make things easier for guys who apparently don&#8217;t like to try clothes. After all, making shopping as easy possible means more potential for profit. But the gesture-driven interface already looked clumsy in the above video, and user [...]<p>Post from: <a href="http://www.everyjoe.com/thegadgetblog">The Gadget Blog</a></p>
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<p>Some new technology down under lets users see a reflection of themselves, and manipulate virtual clothes over their body so that they can see how they look like in a snap. Pricing and availability info are displayed on top, and users can have pictures of their virtual outfits sent to their mobile phones for later perusal. <span id="more-2759"></span></p>
<p>It&#8217;s understandable that retail shops want to make things easier for guys who apparently don&#8217;t like to try clothes. After all, making shopping as easy possible means more potential for profit. But the gesture-driven interface already looked clumsy in the above video, and user experience expert Jakob Nielsen once asserted that:</p>
<blockquote><p>Many user interfaces designed for the movies feature gestural input and 3D data visualizations. Immersive environments and fly-through navigation look good, and allow for more dramatic interaction than clicking on a linear list of 10 items. But, despite being a staple of computer conference demos for decades, 3D almost never makes it into shipping products. The reason? 2D works better than 3D for the vast majority of practical things that users want to do.</p></blockquote>
<p>To be honest, the virtual changing room seems more like novelty than convenience.</p>
<p>Post from: <a href="http://www.everyjoe.com/thegadgetblog">The Gadget Blog</a></p>
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