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	<title>The Gadget Blog &#187; online gaming</title>
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		<title>What&#8217;s Exciting About OnLive&#8217;s Gaming Model</title>
		<link>http://www.everyjoe.com/thegadgetblog/whats-exciting-about-onlives-gaming-model/</link>
		<comments>http://www.everyjoe.com/thegadgetblog/whats-exciting-about-onlives-gaming-model/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 06:15:54 +0000</pubDate>
		<dc:creator>Rico Mossesgeld</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Home Entertainment]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[OnLive]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/thegadgetblog/?p=3775</guid>
		<description><![CDATA[Basically, OnLive brings cloud computing to gaming. In non-geek speak, the planned service will stream games to customers&#8217; PCs, Macs, or TVs. OnLive runs the games on its own high-end servers—independent of the users&#8217; hardware—while accepting controller inputs and streaming video of the gameplay through the internet. So conceivably, customers will be able to play the latest graphics-driven first-person shooter, even if they&#8217;re doing so on a two-year old computer barely creaking by.
That, says founder Steve Perlman (also the founder of WebTV), is a big benefit:
OnLive is somewhat future-proof, meaning that players won&#8217;t have to upgrade anything to keep on [...]<p>Post from: <a href="http://www.everyjoe.com/thegadgetblog">The Gadget Blog</a></p>
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			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3777" href="http://www.everyjoe.com/thegadgetblog/whats-exciting-about-onlives-gaming-model/onlive_tech_diagram_610x471/"><img class="alignright size-medium wp-image-3777" src="http://www.everyjoe.com/thegadgetblog/files/2009/03/onlive_tech_diagram_610x471-300x231.jpg" alt="onlive_tech_diagram_610x471" width="300" height="231" /></a>Basically, OnLive brings cloud computing to gaming. In non-geek speak, the planned service will stream games to customers&#8217; PCs, Macs, or TVs. OnLive runs the games on its own high-end servers—independent of the users&#8217; hardware—while accepting controller inputs and streaming video of the gameplay through the internet. So conceivably, customers will be able to play the latest graphics-driven first-person shooter, even if they&#8217;re doing so on a two-year old computer barely creaking by.</p>
<p><span id="more-3775"></span>That, says founder Steve Perlman (also the founder of WebTV), is a big benefit:</p>
<blockquote><p><a href="http://www.onlive.com/">OnLive</a> is somewhat future-proof, meaning that players won&#8217;t have to upgrade anything to keep on playing games on the system years into the future. Instead, the upgrades will happen on the back-end, with the company regularly boosting the power of the servers it uses to host and stream the games.</p></blockquote>
<p>Of course this whole setup, totally reliant on internet connectivity, will require fast broadband connections. On his own feature of the service, <a href="http://news.cnet.com/8301-10797_3-10202688-235.html">CNET</a>&#8217;s Daniel Terdiman recommends at least a 1.5 Mbps connection for &#8220;standard-definition play&#8221; and 5Mbps for high-def.</p>
<p>I wonder how quickly hardcore gamers (and gamers in general) will adopt this model. No doubt, the chance to play the latest games trouble-free is a great incentive. But I&#8217;m thinking OnLive won&#8217;t try running their games at maximum settings, unless they want costs to skyrocket. That setup may turn off dedicated players who like their games powered by top-of-the-line specs. Also, as a frequent gamer myself, I feel a bit uncomfortable keeping my saved games and player data on a third-party server (though it&#8217;s true that we already save a lot of our personal info online nowadays).</p>
<p>And is OnLive offering its brand of gaming too early? As reader Carl said, &#8220;It&#8217;s just&#8230; just too ambitious&#8221;. Maybe the service, despite reportedly relying on a subscription-based business model and one-shot or total ownership packages, may burn through money too quickly. As a first-mover, OnLive will have to face a lot of challenges and deal with them quickly on the road to profitability. But if they succeed, they could potentially change the face of gaming forever.</p>
<p>(Image courtesy of <a href="http://www.onlive.com/">OnLive</a>)</p>
<p>Post from: <a href="http://www.everyjoe.com/thegadgetblog">The Gadget Blog</a></p>
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