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	<title>Comments on: Why Star Trek&#8217;s User-Interfaces Suck</title>
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		<title>By: Rico Mossesgeld</title>
		<link>http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/comment-page-1/#comment-33842</link>
		<dc:creator>Rico Mossesgeld</dc:creator>
		<pubDate>Fri, 25 Sep 2009 06:26:55 +0000</pubDate>
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		<description>Exactly. And I&#039;m sure there&#039;s a good balance between practicality and the ability to show what&#039;s happening to the audience.</description>
		<content:encoded><![CDATA[<p>Exactly. And I&#8217;m sure there&#8217;s a good balance between practicality and the ability to show what&#8217;s happening to the audience.</p>
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		<title>By: Rick Zarr</title>
		<link>http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/comment-page-1/#comment-33641</link>
		<dc:creator>Rick Zarr</dc:creator>
		<pubDate>Tue, 22 Sep 2009 22:45:23 +0000</pubDate>
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		<description>It is obvious that the artists of Star Trek had no intent on creating a usable computer interface. This is true of most sci-fi movies.  It takes an amazing amount of concerted effort by engineers, psychologists, human (or otherwise) interface designers and computer systems people to come up with a great interface. As far as re-configurable user interfaces that allow the user to redefine how it works, we have those today – although not a clean looking as the “Star Trek TNG or Voyager” UIs.  I study energy consumption of systems and the UI makes a difference.  A poor UI will cause delays and slow a person’s ability to interface with a machine (a bad thing during a battle with another star ship).  Given real engineers at the task, I’m sure the TNG UI could be amazingly simplified and self explanatory.</description>
		<content:encoded><![CDATA[<p>It is obvious that the artists of Star Trek had no intent on creating a usable computer interface. This is true of most sci-fi movies.  It takes an amazing amount of concerted effort by engineers, psychologists, human (or otherwise) interface designers and computer systems people to come up with a great interface. As far as re-configurable user interfaces that allow the user to redefine how it works, we have those today – although not a clean looking as the “Star Trek TNG or Voyager” UIs.  I study energy consumption of systems and the UI makes a difference.  A poor UI will cause delays and slow a person’s ability to interface with a machine (a bad thing during a battle with another star ship).  Given real engineers at the task, I’m sure the TNG UI could be amazingly simplified and self explanatory.</p>
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		<title>By: John</title>
		<link>http://www.everyjoe.com/thegadgetblog/why-star-treks-user-interfaces-suck/comment-page-1/#comment-6778</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 05 May 2009 22:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.everyjoe.com/thegadgetblog/?p=4222#comment-6778</guid>
		<description>Nice pictures, but the article is very light on any discussion of *why* the Star Trek UIs are unusable.  A more in-depth article would be much more interesting.</description>
		<content:encoded><![CDATA[<p>Nice pictures, but the article is very light on any discussion of *why* the Star Trek UIs are unusable.  A more in-depth article would be much more interesting.</p>
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