Coliseum and Isle of Conquest Q&A Released
August 1, 2009 by Angelo Fernandez
Filed under General WoW News
We’ve seen Q&A’s for both the Crusader’s Coliseum and the Isle of Conquest battleground but here’s a joint one that answer some new questions. Instead of Ghostcrawler, the following people will be answering the questions this time: Game Director Tom Chilton, Lead Encounter Designer Scott Mercer, and Lead World Designer Alex Afrasiabi.

argent tournament grounds
Crusader’s Coliseum
To be clear, the 5 man encounter is called Trial of the Champion. The raid encounter (both 10 and 25 man) is called Trial of the Crusader while the heroic mode of this encounter is called Trial of the Grand Crusader.
Trial of the Champion should roughly on par with other 5 man dungeons in WoTLK. The heroic mode rewards 1 Emblem of Conquest and 1 Champion’s seal per boss. Only the heroic mode will be included in the rotation of dungeon daily quests. Trial of the Crusader will award 2 Emblems of Triumph for each encounter.
There will be a jousting fight in one of the encounters in Trial of the Champion but gear won’t come into play here unlike in the “vehicle fights” in Oculus and Ulduar. It should be just like regular jousting in the Argent Tournament.
Since there are four different modes for Trial of the Crusader, you’ll be able to choose among the four just like you can choose between normal and heroic for other dungeons. This time there will be four choices.
To activate Trial of the Grand Crusader, at least one player in the group should have finished Trial of the Crusader. Activating is done by talking to an npc and everyone in the raid will automatically be doing the tribute run.
The Trial of the Crusader will have one encounter similar to Priestess Delrissa in Magisters’ Terrace. For those who aren’t familiar with it, it was basically a fight where 5 of you fight 5 of them in a sort of Arena Tournament fashion. Gives you that PvP feel inside a dungeon run.
Isle of Conquest
After some testing in the PTR, the devs decided to make a few changes to Isle of Conquest such as increasing keep walls health, lowering reinforcements for both sides, making cannons repairable and other things.
Blizzard’s ideal average time for completing Isle of Conquest (and other battlegrounds too in fact) is 20-30 minutes.
The Cobalt Mine and Oil Derrick will have an added bonus when captured. Capturing one will give a 15% bonus to all damage done by operated vehicles. Capturing both will give a 30% bonus.
Spawn killing or graveyard camping is a potential concern for Isle of Conquest. While making it back to the keep should allow players to dodge enemies, Blizzard might add graveyard portals for resurrecting at a different location if this really becomes a big problem.
While vehicle combat figures greatly in Isle of Conquest, the dev team feels that ground combat will also be a big part of the battleground. The above mentioned change about the Oil Derrick and the Cobalt Mine will make capturing them important and that requires ground combat to do.
Isle of Conquest marks of honor will be a part of the turn in quests. By adding an additional requirement, the rewards will also be increased.
















