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Sunday, November 8th, 2009

WOW Obsessed

Death Knight Q&A released

June 26, 2009 by Angelo Fernandez  
Filed under Death Knight

The once again time to see what Ghostcrawler and the rest of the development team has to say as they talk about the their thoughts on the Death Knight class going forward. We saw the shaman and mage classes get their Q&A earlier so now it’s the turn for the Death Knight.

death knight death and decay

death knight death and decay

If you’ve read the PTR patch notes for patch 3.2, you would have seen the change to Unholy Blight turning it from an AoE effect to a single target effect wherein every time you use death coil the target gets a 10 second DoT worth 30% of the Death Coil damage. This is one move they made so that Death Knights don’t have a huge advantage over the other melee classes at doing AoE damage.

The dual wielding issue was somewhat addressed by adding a talent in the Frost Tree called Threat of Thassarian for patch 3.2 which allows your strikes and Obliterate to also deal damage with the off hand weapon. Ghostcrawler mentioned that they might have to limit dual wielding as a viable option to just the Frost tree, because making all specs viable for PvP and Tanking doesn’t leave much room to work with if you add dual wielding to the equation for all trees.

Issues with Dancing Rune Weapon and Summon Gargoyle were addressed by making them cost a flat amount of runic power and will be out for a set amount of time rather than it relying on the amount of runic power the death knight has. There are also no plans to make two different sets of runeforge enchants available when switching specs through dual spec. They cite that ret pallies and prot pallies have to use two different weapons for the two roles and gems and enchants aren’t saved either. I guess this is a pretty unique problem for death knights since they can tank with a 2 hander but they just have to deal with it bby having to reforge the rune every time.

Ghostcrawler also mentioned something cool for the future involving bringing back the ghoul voices of the game. they had to take them out because they were using vendor voices and that seemed awkward. Hopefully when they bring the voices back it will come back much cooler than before.

So pretty much everything that they touched on that really mattered they already at least started to address in patch 3.2 and not much about plans for the more distant future. I guess depending on how you look at it, that could be a good thing or a bad thing.

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