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Saturday, November 21st, 2009

WOW Obsessed

More Details on New Dungeon System Revealed

October 29, 2009 by Angelo Fernandez  
Filed under General WoW News

We’ve seen some details on the upcoming new Dungeon System coming out in patch 3.3 from small announcements from them or from things we’ve seen from the PTR. Blizzard officially announced the new dungeon system earlier, which highlights the cross server LFG interface and a few more features we’ve heard of before and some that we haven’t yet.

violet hold

violet hold

So as you already know, we’ll be able to group with others players from other servers in your battlegroup to do dungeons using the the new dungeon system. Like Battlegrounds, you’ll be able to join solo or as a group making the a complete premade group absolutely possible. Using the LFG tool will be teleported inside the dungeon just like when you queue up for Battlegrounds. Leaving the instance will bring you back to your previous location and if you need to leave temporarily to repair and such, you can teleport back to the instance.

This feature is also include a smarter matchmaking system where less experienced players will be matched with at least one experienced player. This is great for the less experienced players but could end up badly for the more experienced guys! It will also take into account class types and match players with equal levels which can be a useful tool when doing dungeons while leveling up.

Players can queue up for specific normal or heroic dungeons but can also opt to make things interesting by doing random dungeons and getting rewarded for it. All bosses of level 80 heroics will drop Emblems of Triumph instead of Conquest. Doing your first random heroic quest will award 2 Emblems of Frost and doing more random heroics after your first using the LFG system will award 2 Emblems of Triumph each time. Doing the random normal dungeon quest will award 2 Emblems of Triumph.

Speaking of the random dungeon quests, they will be replacing the current normal and heroic dungeon daily quests. The two npc’s in Dalaran will instead give out weekly raid quests that will have players kill a specific target in a specific raid dungeon. These raid quests will involve a random target from any raid dungeon from Naxxramas to Icecrown Citadel. The LFG system will also include a Looking for Raid option that you can use by typing /lfr or using the raid info screen.

Running enough PuG’s using the LFG to run instances with random members will have their own rewards and running them enough times will net you a non-combat pet, the Perky Pug.

A few other cool features are coming out with this new Dungeon System. There will be a Vote to Kick feature that can be used to kick a pesky group member. You’ll need 4 votes to kick anybody though. There will also be the new disenchanting option I talked about a few days ago where a third option aside from Need and Greed can pop up when looting in groups. basically the disenchant option will have the same wight as a Greed roll and if someone wins using this, the player will receive enchanting materials instead. I just found out though from a post from CM Bornakk that this feature will only be available if there’s an enchanter in the group who has the appropriate skill level to disenchant the item. There’s also an update to the need before greed system wherein need rolls take into account if the player can equip that item, pure melee classes cannot roll on spell power gear and players will be limited to their dominant armor type. As always greed is an option if nobody can use the item and there’s also the disenchant option if you have an enchanter in the group.

You can view a thread in the forums where CM Zarhym answers a bunch of more specific questions concerning this new dungeon system here.

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Comments

One Response to “More Details on New Dungeon System Revealed”
  1. Podgy (subscribed) says:

    Most of this sounds pretty good but I must say as a Druid healer who still has a few nice Cloth items to boost my stats i’m not a fan of restricting needs to dominant armour type…and thus making gearing up for healers just that little bit trickier and down to chance (or relying on a PuG to trade the item to you). Just seems a little redundant to limit things like this and also will make gearing up off spec’s trickier too since you can’t need on a caster bit of kit if you are a melee (assuming it is spec related and doesn’t distinguish between the fact a warrior can’t use caster gear but a Pally can of course). Should be fun seeing all the Ulduar geared players stuck in a PuG of fresh 80’s though and watch all the complaints fly….think this could see the end of emblem runs since it will take too long if you need to worry abotu explaining tactics or wiping all the time….can’t see too many highly geared players wanting to risk hefty repair bills can you?

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