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	<title>WOW Obsessed &#187; arena</title>
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	<link>http://www.everyjoe.com/wowobsessed</link>
	<description>World of Warcraft Joys and Frustrations - WOW News</description>
	<lastBuildDate>Wed, 09 Dec 2009 07:20:46 +0000</lastBuildDate>
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		<title>Rob Pardo: Arenas were a mistake</title>
		<link>http://www.everyjoe.com/wowobsessed/rob-pardo-arenas-were-a-mistake/</link>
		<comments>http://www.everyjoe.com/wowobsessed/rob-pardo-arenas-were-a-mistake/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 10:55:24 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[mistake]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Rob Pardo]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1767</guid>
		<description><![CDATA[Ah the world of PvP. For a lot of people there just isn&#8217;t anything better that that feeling you get after smashing some face and kicking some butt at the expense of the opposite faction. This is where the tension between Alliance and Horde is most seen in the game. But this is most seen in world PvP and in Battlegrounds. The Arena Tournament is a different brand of PvP and it&#8217;s really changed the game complete since it arrived. It&#8217;s turned PvP into something more competitive and isn&#8217;t just about the war between factions. Apparently it was also a [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Ah the world of PvP. For a lot of people there just isn&#8217;t anything better that that feeling you get after smashing some face and kicking some butt at the expense of the opposite faction. This is where the tension between Alliance and Horde is most seen in the game. But this is most seen in world PvP and in Battlegrounds. The Arena Tournament is a different brand of PvP and it&#8217;s really changed the game complete since it arrived. It&#8217;s turned PvP into something more competitive and isn&#8217;t just about the war between factions. Apparently it was also a mistake and Blizzard actually admits it.</p>
<p><img src="http://www.everyjoe.com/wowobsessed/files/2009/11/Nagrand-Arena.jpg" alt="Nagrand Arena" width="590" height="248" class="aligncenter size-full wp-image-1769" /></p>
<p>Well it wasn&#8217;t really Blizzard but it&#8217;s someone high up enough to give this statement a bit more &#8220;oomph&#8221;. Blizzard&#8217;s VP for Game Design and WoW mastermind Rob Pardo recently had <a href="http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo">an interview with Warcry.com on his view about the 5 years of WoW</a>. It was here that he talked more about how the game has been evolving from a more hardcore game to a more casual friendly game where more players can see the content they come up with. He explains that this was because a lot of designers including himself came from being hardcore gamers in other MMO&#8217;s like Everquest and it was this hardcore gamer in them that made them think that&#8217;s how things should be. But as we know they&#8217;re learned that it didn&#8217;t have to be that way to make the game fun.</p>
<p>Anyway, it was in that interview where Mr. Pardo said it outright that the Arena Tournament was a mistake. To clarify, he mentioned that when they thought it up before they never expected how much it problems it would cause in terms of balancing classes especially when taking both PvE and PvP into consideration. These his words:</p>
<blockquote><p>We didn&#8217;t engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There&#8217;s constant pressure on the class balance team, there&#8217;s pressure on the game itself, and a lot of times players who don&#8217;t PvP don&#8217;t understand why their classes are changing. I don&#8217;t think we ever foresaw how much tuning and tweaking we&#8217;d have to do to balance it in that direction. <a href="http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo.2"><strong>source</strong></a></p></blockquote>
<p>Mr. Pardo even said that if he could go back in time, either he would go back to before the game came out and changed the rules to make the Arena easier to implement or he would just scrap the idea. Of course they can&#8217;t scrap the Arena Tournament now so we just have to live with it, taking the good with the bad. Right now I&#8217;m just have this happy feeling that what I was thinking all this time ever since it came out was right all along.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Koralon the Flame Watcher Released</title>
		<link>http://www.everyjoe.com/wowobsessed/koralon-the-flame-watcher-released/</link>
		<comments>http://www.everyjoe.com/wowobsessed/koralon-the-flame-watcher-released/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 14:02:01 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[Emalon]]></category>
		<category><![CDATA[Koralon]]></category>
		<category><![CDATA[Season 7]]></category>
		<category><![CDATA[Vault of Archavon]]></category>
		<category><![CDATA[Wintergrasp]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1480</guid>
		<description><![CDATA[The Wintergrasp regulars probably already know this but for the sake of the other people, it&#8217;s been announced that the new boss in the Vault of Archavon has been released finally. Koralon the Flame Watcher will join Archavon the Stone Watcher and Emalon the Storm Watcher in the Vault of Arcachavon for players to raid when their faction has control of Wintergrasp Fortress.
Koralon the Flame Watcher was one of the awaited features announced for patch 3.2 but he didn&#8217;t come out when the patch went live a few weeks ago. The release of Koralon instead coincided with the start of [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The Wintergrasp regulars probably already know this but for the sake of the other people, it&#8217;s been announced that the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=19595732445&amp;sid=1">new boss in the Vault of Archavon has been released</a> finally. Koralon the Flame Watcher will join Archavon the Stone Watcher and Emalon the Storm Watcher in the Vault of Arcachavon for players to raid when their faction has control of Wintergrasp Fortress.</p>
<div id="attachment_1482" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-1482" src="http://www.everyjoe.com/wowobsessed/files/2009/09/wintergrasp-battle-mage.jpg" alt="wintergrasp battle mage" width="590" height="248" /><p class="wp-caption-text">wintergrasp battle mage</p></div>
<p>Koralon the Flame Watcher was one of the awaited features announced for patch 3.2 but he didn&#8217;t come out when the patch went live a few weeks ago. The release of Koralon instead coincided with the start of Season 7 for the Arena Tournament. His loot for both the 10 and 25 man versions includes Emblems of Triumph and Tier 9 gear for slots similar to what Emalon drops.</p>
<p>I guess it&#8217;s safe to say that since he drops loot of the same tier as the Crusader&#8217;s Coliseum raid, he&#8217;s going to be at harder and more demanding on gear requirements than the Emalon encounter.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Vindication Hotfix Coming</title>
		<link>http://www.everyjoe.com/wowobsessed/vindication-hotfix-coming/</link>
		<comments>http://www.everyjoe.com/wowobsessed/vindication-hotfix-coming/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 01:02:26 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[Paladin]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[intellect]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[stamina]]></category>
		<category><![CDATA[Vindication]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1178</guid>
		<description><![CDATA[A lot of people would probably want to separate PvE and PvP as two separate worlds. But the sad reality is that PvP and PvE are both integral to World of Warcraft and cannot be separated. As a guy who doesn&#8217;t PvP all that much, I&#8217;m one of those guys who gets a bit ticked when something gets nerfed for PvP reasons and the spell has at least some use for PvE.. That&#8217;s the challenge in balancing not just among all the classes but for both PvP and PvE.
One of the changes is coming in the form of a hotfix [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A lot of people would probably want to separate PvE and PvP as two separate worlds. But the sad reality is that PvP and PvE are both integral to World of Warcraft and cannot be separated. As a guy who doesn&#8217;t PvP all that much, I&#8217;m one of those guys who gets a bit ticked when something gets nerfed for PvP reasons and the spell has at least some use for PvE.. That&#8217;s the challenge in balancing not just among all the classes but for both PvP and PvE.</p>
<div id="attachment_1184" class="wp-caption aligncenter" style="width: 370px"><img class="size-full wp-image-1184" src="http://www.everyjoe.com/wowobsessed/files/2009/06/vindication-tooltip.jpg" alt="Vindication tooltip" width="360" height="208" /><p class="wp-caption-text">Vindication tooltip</p></div>
<p>One of the changes is coming in the form of a <a href="http://forums.worldofwarcraft.com/thread.html?topicId=17631617432&amp;sid=1">hotfix concerning the Paladin Retribution talent Vindication</a>. Thankfully it&#8217;s a PvP change that doesn&#8217;t have a big change in PvE since Vindication is mostly a PvP spec talent. As it is now, Vindication reduces all the attributes of the paladin&#8217;s target by a certain amount. The hotfix will change it to reduce all attributes except Stamina and Intellect.</p>
<p>According to CM Bornakk, one of the reasons this change is being is because players who face Ret Pallies in the Arena pretty much automatically get <a href="http://forums.worldofwarcraft.com/thread.html?topicId=17631617432&amp;sid=1&amp;pageNo=4#75">handicapped by having their health points reduced at the start of the fight</a>, something that could be powerfully annoying in a PvP setting especially in Arena. I imagine though that the stamina reduction that Ret pallies give would be at least a bit useful for leveling Paladins out there</p>
<p>I&#8217;m sure a lot of PvP-ing ret pallies are mad about this because one of the biggest PvP advantage of this talent was taken away. To make things worse, it seems like while this talent would still have some use against the melee classes like Warriors, Rogues and Death Knights it doesn&#8217;t do much to affect the caster classes/specs. But comes to think of it, before this change it probably didn&#8217;t anyway aside from the intellect reduction. There&#8217;s a suggestion to make this talent reduce spell power and attack power instead but I don&#8217;t know how powerful that will be.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></content:encoded>
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		<item>
		<title>Stealth detection items nerfed</title>
		<link>http://www.everyjoe.com/wowobsessed/stealth-detection-items-nerfed/</link>
		<comments>http://www.everyjoe.com/wowobsessed/stealth-detection-items-nerfed/#comments</comments>
		<pubDate>Fri, 15 May 2009 13:59:03 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[detection]]></category>
		<category><![CDATA[engineering goggles]]></category>
		<category><![CDATA[nerf]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[stealth]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1088</guid>
		<description><![CDATA[The problem with having a game as complex as World of Warcraft is that certain things can be overlooked by the developers, abused and then next thing you know it&#8217;s taking a life of its own. Such was the famous case of down-ranking spells which was eliminated already. Another example I remember was when back in vanilla WoW players were actually wearing resistance gear in PvP settings to help against casters. Obviously this was something that was not intended.
A similar problem has addressed recently with the nerf to stealth detection items. As someone who used to do some arena tournament [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>The problem with having a game as complex as World of Warcraft is that certain things can be overlooked by the developers, abused and then next thing you know it&#8217;s taking a life of its own. Such was the famous case of down-ranking spells which was eliminated already. Another example I remember was when back in vanilla WoW players were actually wearing resistance gear in PvP settings to help against casters. Obviously this was something that was not intended.</p>
<div id="attachment_1090" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-1090" src="http://www.everyjoe.com/wowobsessed/files/2009/05/engineering-goggles.jpg" alt="engineering goggles" width="590" height="248" /><p class="wp-caption-text">engineering goggles</p></div>
<p>A similar problem has addressed recently with the <a href="http://forums.worldofwarcraft.com/thread.html?topicId=17163476972&amp;sid=1">nerf to stealth detection items</a>. As someone who used to do some arena tournament way back, I know what it&#8217;s like to play against stealth groups and it could be quite annoying. It seems though that people have been using stealth detection items to help with this problem, even the low level stealth detection items just because they provided an advantage</p>
<p>According to Bornakk the following nerfs were made because not only did they give a big advantage in PvP but it also forced players to use lower level gear even when better items were available. These changes are already live but the tooltips will be updated in the next minor patch.</p>
<p>* Ultra-Spectropic Detection Goggles can no longer be used in Arena.</p>
<p>* All epic engineering goggles have had their stealth detection removed.</p>
<p>* The following items have their stealth detection decreased:</p>
<p>Catseye Ultra Goggles<br />
MaBlood Guard&#8217;s Dragonhide Gauntlets<br />
Knight-Lieutenant&#8217;s Dragonhide Gloves<br />
General&#8217;s Dragonhide Gloves<br />
Bloodvine Lens<br />
Knight-Lieutenant&#8217;s Dragonhide Grips<br />
Blood Guard&#8217;s Dragonhide Grips<br />
The Night Watchman</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Some arena weapon requirements changed</title>
		<link>http://www.everyjoe.com/wowobsessed/some-arena-weapon-requirements-changed/</link>
		<comments>http://www.everyjoe.com/wowobsessed/some-arena-weapon-requirements-changed/#comments</comments>
		<pubDate>Thu, 07 May 2009 14:12:26 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[item level 239]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[rating]]></category>
		<category><![CDATA[tournament]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1055</guid>
		<description><![CDATA[I don&#8217;t participate in the Arena Tournament anymore and it&#8217;s been a really long time since I last joined a match. I know it&#8217;s not the best reason but the reason why I tried the tournament before was just to get some better gear to fill some holes I had for PvE. After all, PvP gear is decent for PvE until you can get better PvE gear.
Making season two gear available for honor back in the day just killed my desire to do any arena matches since I could just do battlegrounds for the gear I want. I really wanted [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t participate in the Arena Tournament anymore and it&#8217;s been a really long time since I last joined a match. I know it&#8217;s not the best reason but the reason why I tried the tournament before was just to get some better gear to fill some holes I had for PvE. After all, PvP gear is decent for PvE until you can get better PvE gear.</p>
<div id="attachment_1057" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-1057" src="http://www.everyjoe.com/wowobsessed/files/2009/05/item-level-239-arena-weapons.jpg" alt="item level 239 arena weapons" width="590" height="248" /><p class="wp-caption-text">item level 239 arena weapons</p></div>
<p>Making season two gear available for honor back in the day just killed my desire to do any arena matches since I could just do battlegrounds for the gear I want. I really wanted the other gear from the newer seasons but I just didn&#8217;t want to do any matches especially when they made rating requirements for some of the gear.</p>
<p>I know this is an old topic but the subject of rating requirements for arena gear is still relevant even today and it just got a bit more relevant after Blizzard Poster Crygil came out with news about a change they&#8217;re implementing. It actually seems like this change is already in effect based on his words.</p>
<blockquote><p>The current arena rating system allows more players to have higher ratings in the 2v2 bracket when compared to 3v3 and 5v5. We are preparing an in-game update that will be improving the rating system of the 3v3 and 5v5 brackets to allow all three of the brackets to have a similar number of players able to achieve ratings on par with what’s currently possible in our 2v2 arena bracket. As a result, we are changing the personal and team rating requirements for the item level 239 weapons from 2200 to 2350, but keep in mind the tooltip will continue to show the requirement as 2200 until patch 3.1.2.<br />
<a href="http://forums.worldofwarcraft.com/thread.html?topicId=16904263617&amp;sid=1"><strong>source</strong> </a></p>
<p><em>note:</em> To see Crygil&#8217;s entire post, just click the link above.</p></blockquote>
<p>This means that it&#8217;s going to be much harder for players to get these arena weapons, with the rating requirement being raised. Some teams were probably trying to get that 2200 rating just for this and now they&#8217;ll be disappointed to see it&#8217;s been raised. I guess it&#8217;s all for the best anyway since these weapons are the best pvp weapons available at the moment, being compared to weapons you can get from heroic Ulduar. If it gets too easy to obtain then the welfare epics discussion from the past may be revived because of this.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></content:encoded>
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		<title>Replenishment change for Arenas Hotfixed</title>
		<link>http://www.everyjoe.com/wowobsessed/replenishment-change-for-arenas-hotfixed/</link>
		<comments>http://www.everyjoe.com/wowobsessed/replenishment-change-for-arenas-hotfixed/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 14:09:35 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[hotfix]]></category>
		<category><![CDATA[replenishment]]></category>
		<category><![CDATA[Zarhym]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=998</guid>
		<description><![CDATA[One of the hardest, if not the hardest, tasks to do in World of Warcraft and any similar game is game balance. Not only do you have to balance between the many different classes and specs but also for PvE and PvP. This is probably why every patch, even if they make a change to balance something there seems to be another balancing problem that arises.
One of the newest changes made in the hope for more balance concerns the Replenishment effect in the Arena Tournament. Replenishment was changed through a hotfix so that it will only affect the player and [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>One of the hardest, if not the hardest, tasks to do in World of Warcraft and any similar game is game balance. Not only do you have to balance between the many different classes and specs but also for PvE and PvP. This is probably why every patch, even if they make a change to balance something there seems to be another balancing problem that arises.</p>
<div id="attachment_1000" class="wp-caption aligncenter" style="width: 408px"><img src="http://www.everyjoe.com/wowobsessed/files/2009/04/hunter-replenishment.jpg" alt="replenishment" width="398" height="471" class="size-full wp-image-1000" /><p class="wp-caption-text">replenishment</p></div>
<p>One of the newest changes made in the hope for more balance concerns the Replenishment effect in the Arena Tournament. Replenishment was changed through a hotfix so that <a href="http://forums.worldofwarcraft.com/thread.html?topicId=16474152841&amp;sid=1">it will only affect the player and not the rest of the group inside Arenas</a>. It will continue to function the same way anywhere else. CM Zarhym mentioned that replenishment remains balanced for bigger groups but not for smaller groups. In my experience, arena matches are supposed to be fast enough that players should not really need replenishment anyway. But making it work for the whole team could really provide make players go all out with the damage and healing without worrying about resources.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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