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	<title>WOW Obsessed &#187; balance</title>
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		<title>More details on Starfall buff</title>
		<link>http://www.everyjoe.com/wowobsessed/more-details-on-starfall-buff/</link>
		<comments>http://www.everyjoe.com/wowobsessed/more-details-on-starfall-buff/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 09:02:24 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[buff]]></category>
		<category><![CDATA[coefficient]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[patch 3.3.3]]></category>
		<category><![CDATA[Starfall]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2239</guid>
		<description><![CDATA[In the recent update to the patch notes for patch 3.3.3, we saw an entry that said that the damage to the Druid spell Starfall, the Balance talent, will be increased significantly. Of course because of the nature of the spell it&#8217;s a bit hard to say straight up that the damage was increased by X%. Instead of saying so, Ghostcrawler offered some figures that every theorycrafter would love to have when making their assessment on this change. The short of it is that it&#8217;s supposed to be a really significant boost in damage.

Main shot
Base points 432 -&#62; 562
Coefficient 0.21 [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>In the recent update to the patch notes for patch 3.3.3, we saw an entry that said that the damage to the Druid spell Starfall, the Balance talent, will be increased significantly. Of course because of the nature of the spell it&#8217;s a bit hard to say straight up that the damage was increased by X%. Instead of saying so, <a href="http://forums.worldofwarcraft.com/thread.html?topicId=23425552915&amp;pageNo=1&amp;sid=1#4">Ghostcrawler offered some figures</a> that every theorycrafter would love to have when making their assessment on this change. The short of it is that it&#8217;s supposed to be a really significant boost in damage.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/starfall.jpg"><img class="aligncenter size-full wp-image-2243" title="starfall" src="http://www.everyjoe.com/wowobsessed/files/2010/02/starfall.jpg" alt="" width="590" height="248" /></a></p>
<p>Main shot<br />
Base points 432 -&gt; 562<br />
Coefficient 0.21 -&gt; 0.37</p>
<p>Splash damage<br />
Base points 77 -&gt; 100<br />
Coefficient 0.12 -&gt; 0.13</p>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=23425633044&amp;sid=1&amp;pageNo=2#33">In one post he explained</a> that the coefficients will be 37% (up from 4.8%) for the main star and 13% (up from 1.2%) for the AE damage. An increase for both aspects of the spell, but especially for the main shot,should be a welcome change no matter how people feel about the utility of the spell. As I always say, a buff is a buff is a buff and no one should complain about that.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Druid Q&amp;A Released</title>
		<link>http://www.everyjoe.com/wowobsessed/druid-qa-released/</link>
		<comments>http://www.everyjoe.com/wowobsessed/druid-qa-released/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 15:35:45 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[Feral]]></category>
		<category><![CDATA[forms]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[Q&A]]></category>
		<category><![CDATA[Restoration]]></category>
		<category><![CDATA[Tree of Life]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1320</guid>
		<description><![CDATA[After reading and writing about the class Q&#38;A&#8217;s that Blizzard has been releasing, I&#8217;ve pretty much noticed that it&#8217;s not very very helpful in answering most of the important issues of the different classes. Nevertheless, it&#8217;s interesting to read because you get to see what the devs are thinking about the class involved and where it stands now and going forward to the future. If anything it&#8217;s these future thoughts and plans that are most intriguing to read about. It&#8217;s time to talk about Druids now!
Druids have come a long way since vanilla WoW since back then they were pretty [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>After reading and writing about the class Q&amp;A&#8217;s that Blizzard has been releasing, I&#8217;ve pretty much noticed that it&#8217;s not very very helpful in answering most of the important issues of the different classes. Nevertheless, it&#8217;s interesting to read because you get to see what the devs are thinking about the class involved and where it stands now and going forward to the future. If anything it&#8217;s these future thoughts and plans that are most intriguing to read about. <a href="http://www.worldofwarcraft.com/info/underdev/druid.html">It&#8217;s time to talk about Druids now</a>!</p>
<div id="attachment_1159" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-1159" src="http://www.everyjoe.com/wowobsessed/files/2009/06/tauren-druid-cat-form.jpg" alt="Tauren druid cat form" width="590" height="248" /><p class="wp-caption-text">Tauren druid cat form</p></div>
<p>Druids have come a long way since vanilla WoW since back then they were pretty much just healers in the end game content and now they are viable in Tanking and DPS as well. Several druid forms have allowed druids to maintain these roles in a way that other classes cannot. For example warriors can use their stances and Death Knights their presences to allow for some flexibility in roles but forms make druids to do this much better&#8230; in fact some may say too good.</p>
<p>Let&#8217;s talk about the Balance tree and Moonkins. One major concern is that the eclipse talent, which allows some variability in the spells, allows for a solar rotation to be well received but the lunar rotation not so much. Blizzard doesn&#8217;t like that just half the talent is favored and they plan to fix this. they said the problem here is that the two spells involved, Wrath and Starfire, are almost the same thing. A suggested fix for this long term is to separate the two spells and add another one like Insect Swarm or Moonfire. They seem to want a dynamic similar to how frost mages use fireball when Brain Freeze procs. For PvP they feel that Moonkins aren&#8217;t where they want them to be especially in the survivability department. but they feel that other caster classes also have the same problem so it could take a while since they&#8217;re focused on the classes that don&#8217;t have a strong PvP presence rather than those that do but have trees that under-perform.<span id="more-1320"></span></p>
<p>I think this Q&amp;A was pretty disappointing for feral druids since Ghostcrawler didn&#8217;t really say anything new or exciting specifically for them. They&#8217;re pretty much ha[[y with the way they stand right now from how they tank to how complex the kitty dps rotations are and such things. One thing they did mention though is they really want to see a future where shifting costs are gone so that druids will be in different forms so they can be more versatile. For example, thanks to their versatility druids already shift out of Moonkin or cat to backup heal or battle rez someone. Eliminating shifting costs would make this easier.</p>
<p>This brings us to Resto druids. Blizzard feels that there might be a problem with the fact that druids have to be in Tree of Life form to be as good healers as everyone else, losing some of their versatility. In fact they feel that it&#8217;s not really a good thing for druids to be locked into one form the whole time and this is where the plan to cut out the shifting costs comes in. They also feel like they want druids to be in their caster form a LOT more. For Tree of Life for example they might make it so that druids only use it for certain spells or to increase healing capability for a short duration like Warlocks and Metamorphosis&#8217; damage increase effect. Does this mean that the same would be true for Moonkins? Based on their thoughts it seems like it. In other news, they also are working on a way so that +crit is more useful for Resto druids and in fact they want all casters to value haste and crit more.</p>
<p>To see the whole Q&amp;A, click <a href="http://www.worldofwarcraft.com/info/underdev/druid.html">here</a>.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Replenishment change for Arenas Hotfixed</title>
		<link>http://www.everyjoe.com/wowobsessed/replenishment-change-for-arenas-hotfixed/</link>
		<comments>http://www.everyjoe.com/wowobsessed/replenishment-change-for-arenas-hotfixed/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 14:09:35 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[hotfix]]></category>
		<category><![CDATA[replenishment]]></category>
		<category><![CDATA[Zarhym]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=998</guid>
		<description><![CDATA[One of the hardest, if not the hardest, tasks to do in World of Warcraft and any similar game is game balance. Not only do you have to balance between the many different classes and specs but also for PvE and PvP. This is probably why every patch, even if they make a change to balance something there seems to be another balancing problem that arises.
One of the newest changes made in the hope for more balance concerns the Replenishment effect in the Arena Tournament. Replenishment was changed through a hotfix so that it will only affect the player and [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>One of the hardest, if not the hardest, tasks to do in World of Warcraft and any similar game is game balance. Not only do you have to balance between the many different classes and specs but also for PvE and PvP. This is probably why every patch, even if they make a change to balance something there seems to be another balancing problem that arises.</p>
<div id="attachment_1000" class="wp-caption aligncenter" style="width: 408px"><img src="http://www.everyjoe.com/wowobsessed/files/2009/04/hunter-replenishment.jpg" alt="replenishment" width="398" height="471" class="size-full wp-image-1000" /><p class="wp-caption-text">replenishment</p></div>
<p>One of the newest changes made in the hope for more balance concerns the Replenishment effect in the Arena Tournament. Replenishment was changed through a hotfix so that <a href="http://forums.worldofwarcraft.com/thread.html?topicId=16474152841&amp;sid=1">it will only affect the player and not the rest of the group inside Arenas</a>. It will continue to function the same way anywhere else. CM Zarhym mentioned that replenishment remains balanced for bigger groups but not for smaller groups. In my experience, arena matches are supposed to be fast enough that players should not really need replenishment anyway. But making it work for the whole team could really provide make players go all out with the damage and healing without worrying about resources.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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