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	<title>WOW Obsessed &#187; PvP</title>
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	<link>http://www.everyjoe.com/wowobsessed</link>
	<description>World of Warcraft Joys and Frustrations - WOW News</description>
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		<title>More content planned for before Cataclysm</title>
		<link>http://www.everyjoe.com/wowobsessed/more-content-planned-for-before-cataclysm/</link>
		<comments>http://www.everyjoe.com/wowobsessed/more-content-planned-for-before-cataclysm/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 03:45:21 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[PvE]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Zarhym]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2181</guid>
		<description><![CDATA[You might be telling yourself that with some guilds having already killed the Lich King, perhaps there&#8217;s not much to do until the Cataclysm expansion hits. Well first of all only a few people have killed the Lich King and majority of the guilds who are even doing the Icecrown Citadel are still working their way up. This could take some more time for most of us and even after that there&#8217;s the hard modes to work through.

There&#8217;s still a lot to do like doing more heroics and getting those emblems of frost for better gear. For those people who [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>You might be telling yourself that with some guilds having already killed the Lich King, perhaps there&#8217;s not much to do until the Cataclysm expansion hits. Well first of all only a few people have killed the Lich King and majority of the guilds who are even doing the Icecrown Citadel are still working their way up. This could take some more time for most of us and even after that there&#8217;s the hard modes to work through.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/chamber-of-aspects-bronze.jpg"><img class="aligncenter size-full wp-image-2184" title="chamber of aspects - bronze" src="http://www.everyjoe.com/wowobsessed/files/2010/02/chamber-of-aspects-bronze.jpg" alt="" width="590" height="248" /></a></p>
<p>There&#8217;s still a lot to do like doing more heroics and getting those emblems of frost for better gear. For those people who aren&#8217;t raiding ICC, it&#8217;s going to take a lot longer to work towards getting the gear purchasable with them. For PvP there&#8217;s the new arena season to participate in. But apparently what we have now as content won&#8217;t be the only stuff we have to work with before the new expansion comes out.</p>
<p>CM Zarhym mentioned that they have<a href="http://forums.worldofwarcraft.com/thread.html?topicId=23141114621&amp;sid=1&amp;pageNo=1"> plans to come up with new PvE and PvP content before the expansion comes out</a>. I&#8217;m assuming that we&#8217;ll have the customary pre-expansion patch that features a few new things to prepare us for Cataclysm. Perhaps we might see the reworked talent trees with the Mastery system already. But aside from that we can expect real content to work with. There&#8217;s a lot of talk speculating what this new content could be but you can rule out a new raid dungeon that&#8217;s a higher tier than ICC. Zarhym said that ICC will be the final big raid in terms of tiered progression. Of course that opens up the possibility of non tiered progression content, perhaps even a new 5 man or a short non tiered raid dungeon that will prepare us for Cataclysm.</p>
<p>One idea that&#8217;s been floating around is to open at least one more portal in the Chamber of Aspects. We currently have the Obsidian Sanctum available but it&#8217;s possible that we could see one more from one of the other dragonflights. Not sure why we&#8217;d ever have to fight anything from the good dragons though like the reds and the greens. Personally though this is something I&#8217;d rather see in Cataclysm than before it. As for PvP, maybe another arena or even a sneak peek at the rated battlegrounds could be a possibility.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Update on PvP Healing debuff</title>
		<link>http://www.everyjoe.com/wowobsessed/update-on-pvp-healing-debuff/</link>
		<comments>http://www.everyjoe.com/wowobsessed/update-on-pvp-healing-debuff/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 11:52:13 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - Battlegrounds]]></category>
		<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[battleground]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[power word: shield]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[sacred shield]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2147</guid>
		<description><![CDATA[When Blizzard implemented the PvP healing debuff in patch 3.3.2, they said that they would be monitoring the situation and will be making any adjustments they see fit. This debuff decreases all healing in Wintergrasp, Battlegrounds and Arenas by 10% and was a complementary change to the that made for the effectiveness of resilience.

When Blizzard announced this PvP healing debuff they mentioned that all shield effects would not be affected. Well they&#8217;re turning that stance around now with a change that seems to already have been hotfixed in. According to CM Zarhym, the PvP healing debuff will also reduce the [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When Blizzard implemented the PvP healing debuff in patch 3.3.2, they said that they would be monitoring the situation and will be making any adjustments they see fit. This debuff decreases all healing in Wintergrasp, Battlegrounds and Arenas by 10% and was a complementary change to the that made for the effectiveness of resilience.</p>
<p><a href="http://www.everyjoe.com/wowobsessed/files/2010/02/sacred-shield.jpg"><img class="aligncenter size-full wp-image-2150" title="sacred shield" src="http://www.everyjoe.com/wowobsessed/files/2010/02/sacred-shield.jpg" alt="" width="590" height="248" /></a></p>
<p>When Blizzard announced this PvP healing debuff they mentioned that all shield effects would not be affected. Well they&#8217;re turning that stance around now with a change that seems to already have been hotfixed in. According to CM Zarhym, the PvP healing debuff will also <a href="http://forums.worldofwarcraft.com/thread.html?topicId=22748761863&amp;sid=1">reduce the effects of the paladin spell Sacred Shield and the Priest spell Power Word: Shield by 10%</a> for Wintergrasp, Battlegrounds and Arenas. As always they will be monitoring the effects of this latest change.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></content:encoded>
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		<title>Patch 3.3.2 PvP healing debuff</title>
		<link>http://www.everyjoe.com/wowobsessed/patch-3-3-2-pvp-healing-debuff/</link>
		<comments>http://www.everyjoe.com/wowobsessed/patch-3-3-2-pvp-healing-debuff/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 10:55:55 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - Battlegrounds]]></category>
		<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[Battelgrounds]]></category>
		<category><![CDATA[debuff]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[patch 3.3.2]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Resilience]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2137</guid>
		<description><![CDATA[When Blizzard announced the changes to Resilience that increases some of their effects not too long ago, they also mentioned that would not hesitate also implementing a PvP only debuff to healing if they saw fit. The reasoning for this is to counter all the burst that&#8217;s been happening in PvP settings this expansion. They mentioned they want to address this problem for the Cataclysm expansion but these are efforts to deal with the problem as they move towards the next expansion.
Patch 3.3.2 saw the implementation of this PvP healing debuff, which will affect all players in Wintergrasp, Battlegrounds and [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When Blizzard announced the changes to Resilience that increases some of their effects not too long ago, they also mentioned that would not hesitate also implementing a PvP only debuff to healing if they saw fit. The reasoning for this is to counter all the burst that&#8217;s been happening in PvP settings this expansion. They mentioned they want to address this problem for the Cataclysm expansion but these are efforts to deal with the problem as they move towards the next expansion.</p>
<div id="attachment_1368" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-1368" src="http://www.everyjoe.com/wowobsessed/files/2009/07/battlegrounds-battlemasters.jpg" alt="battlegrounds battlemasters" width="590" height="248" /><p class="wp-caption-text">battlegrounds battlemasters</p></div>
<p>Patch 3.3.2 saw the<a href="http://forums.worldofwarcraft.com/thread.html?topicId=22748761863&amp;sid=1"> implementation of this PvP healing debuff</a>, which will affect all players in Wintergrasp, Battlegrounds and Arenas. The debuff will decrease all healing by 10% including healing from potions and Healthstones. This debuff will not affect auras or defensive shields. As this is something new and therefore quite experimental, Blizzard said that they will be monitoring how these changes play out for the three areas mentioned. Considering that the latest season of the Arena Tournament just started, it really is quite a concern to monitor.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<item>
		<title>Upcoming Resilience change announced</title>
		<link>http://www.everyjoe.com/wowobsessed/upcoming-resilience-change-announced/</link>
		<comments>http://www.everyjoe.com/wowobsessed/upcoming-resilience-change-announced/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 03:25:36 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - Battlegrounds]]></category>
		<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[Bornakk]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Resilience]]></category>
		<category><![CDATA[season]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=2081</guid>
		<description><![CDATA[It&#8217;s currently that time between Arena seasons and all you Arena participants are taking a forced break. Blizzard is taking advantage of this time off to apply a change to the effects of Resilience, which is expected to be hotfixed before the start of the new season. Resilience is definitely more of a PvP stat but it does have some effect even in PvE. For those who don&#8217;t know, Resilience has several effects: reduces the chance to receive a critical strike, reduces the effect of mana drain spells, reduces the damage taken from critical strikes, and reduces damage received from [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s currently that time between Arena seasons and all you Arena participants are taking a forced break. Blizzard is taking advantage of this time off to <a href="http://forums.worldofwarcraft.com/thread.html?topicId=22739754001&amp;sid=1&amp;pageNo=1">apply a change to the effects of Resilience</a>, which is expected to be hotfixed before the start of the new season. Resilience is definitely more of a PvP stat but it does have some effect even in PvE. For those who don&#8217;t know, Resilience has several effects: reduces the chance to receive a critical strike, reduces the effect of mana drain spells, reduces the damage taken from critical strikes, and reduces damage received from players overall.</p>
<p><img class="aligncenter size-full wp-image-2085" src="http://www.everyjoe.com/wowobsessed/files/2010/01/resilience-gear.jpg" alt="resilience gear" width="500" height="381" /></p>
<p>CM Bornakk announced that they will be implementing a change that will double Resilience value as far as reducing the overall damage taken by players is concerned. All the other effects concerning Resilience will stay the same. Depending on the player&#8217;s amount of Resilience, players should experience about a 10%-20% reduction in damage taken from other players when this change is hotfixed into the game. Blizzard will also be monitoring how this change will affect healing as they anticipate that healing might become too strong. They will also be ready to implement a PvP only healing nerf if they see the need.</p>
<p>The common complaint for this expansion as far as PvP is concerned is that there&#8217;s too much burst damage (and healing too). This change should help prepare things for the Cataclysm expansion where they&#8217;re working to even things out and more away from this problem.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></content:encoded>
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		<item>
		<title>Cataclysm: More health, weaker heals</title>
		<link>http://www.everyjoe.com/wowobsessed/cataclysm-more-health-weaker-heals/</link>
		<comments>http://www.everyjoe.com/wowobsessed/cataclysm-more-health-weaker-heals/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 02:57:04 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[PvE]]></category>
		<category><![CDATA[PvP]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1858</guid>
		<description><![CDATA[Even if patch 3.3 is most possibly coming out on Tuesday and thus starting the end story of this expansion, let&#8217;s side track a bit again and talk about the upcoming Cataclysm expansion. After all, anything that the devs say about Cataclysm should at least be looked at since we still don&#8217;t know a whole lot about it.

Ghostcrawler replied to a thread talking about PvP and PvE and how they affect each other in terms of health pools, damage and healing are concerned. The OP of the thread mentioned that the current situation sees us having DPS meant to deal [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Even if patch 3.3 is most possibly coming out on Tuesday and thus starting the end story of this expansion, let&#8217;s side track a bit again and talk about the upcoming Cataclysm expansion. After all, anything that the devs say about Cataclysm should at least be looked at since we still don&#8217;t know a whole lot about it.</p>
<p><img class="aligncenter size-full wp-image-1860" src="http://www.everyjoe.com/wowobsessed/files/2009/12/Druid-healing.jpg" alt="Druid healing" width="590" height="248" /></p>
<p>Ghostcrawler replied to a thread talking about PvP and PvE and how they affect each other in terms of health pools, damage and healing are concerned. The OP of the thread mentioned that the current situation sees us having DPS meant to deal a large amount of damage in a short time, one of the formulas to success in PvP. He also says that PvE situations make it that healers also are able to heal through large amounts of health with little effort, which has could be powerful in a PvP setting. I&#8217;m not sure what to say about his assessment since I don&#8217;t do PvP that much but Ghostcrawler has the following to say:</p>
<blockquote><p>Health pools will be much larger in Cataclysm and healing will be lower. That should help address some of the overly binary feel of PvP and PvE encounters.</p>
<p>You&#8217;ll still be able to kill people as well as be able to heal them. The pace will just be a little slower and both healing and killing should require more than 1-2 buttons. <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21586498619&amp;pageNo=1&amp;sid=1#17"><strong>source</strong></a></p></blockquote>
<p>No matter how you look at it, this is a nerf to healing (and dps in a PvP setting) but probably needed to fix the scaling problems people have been talking about throughout this expansion. With this change it certainly looks like things are going to be slower throughout the game. The dps will take a wee bit longer to kill players in PvP because of the bigger health pools and it&#8217;s going to take a wee bit longer for the healers to top of players to full health with the weaker heals. I wonder how this change is going to affect a scenario where heals are not part of the equation, like a one on one fight in a battleground between a rogue and a warrior for example. With this change, it should be a lot harder for the rogue to take the warrior down if at all.</p>
<p>We&#8217;ll just have to see how this plays out and hope that it will ultimately fix the problem.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Rob Pardo: Arenas were a mistake</title>
		<link>http://www.everyjoe.com/wowobsessed/rob-pardo-arenas-were-a-mistake/</link>
		<comments>http://www.everyjoe.com/wowobsessed/rob-pardo-arenas-were-a-mistake/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 10:55:24 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - arena]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[mistake]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Rob Pardo]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1767</guid>
		<description><![CDATA[Ah the world of PvP. For a lot of people there just isn&#8217;t anything better that that feeling you get after smashing some face and kicking some butt at the expense of the opposite faction. This is where the tension between Alliance and Horde is most seen in the game. But this is most seen in world PvP and in Battlegrounds. The Arena Tournament is a different brand of PvP and it&#8217;s really changed the game complete since it arrived. It&#8217;s turned PvP into something more competitive and isn&#8217;t just about the war between factions. Apparently it was also a [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Ah the world of PvP. For a lot of people there just isn&#8217;t anything better that that feeling you get after smashing some face and kicking some butt at the expense of the opposite faction. This is where the tension between Alliance and Horde is most seen in the game. But this is most seen in world PvP and in Battlegrounds. The Arena Tournament is a different brand of PvP and it&#8217;s really changed the game complete since it arrived. It&#8217;s turned PvP into something more competitive and isn&#8217;t just about the war between factions. Apparently it was also a mistake and Blizzard actually admits it.</p>
<p><img src="http://www.everyjoe.com/wowobsessed/files/2009/11/Nagrand-Arena.jpg" alt="Nagrand Arena" width="590" height="248" class="aligncenter size-full wp-image-1769" /></p>
<p>Well it wasn&#8217;t really Blizzard but it&#8217;s someone high up enough to give this statement a bit more &#8220;oomph&#8221;. Blizzard&#8217;s VP for Game Design and WoW mastermind Rob Pardo recently had <a href="http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo">an interview with Warcry.com on his view about the 5 years of WoW</a>. It was here that he talked more about how the game has been evolving from a more hardcore game to a more casual friendly game where more players can see the content they come up with. He explains that this was because a lot of designers including himself came from being hardcore gamers in other MMO&#8217;s like Everquest and it was this hardcore gamer in them that made them think that&#8217;s how things should be. But as we know they&#8217;re learned that it didn&#8217;t have to be that way to make the game fun.</p>
<p>Anyway, it was in that interview where Mr. Pardo said it outright that the Arena Tournament was a mistake. To clarify, he mentioned that when they thought it up before they never expected how much it problems it would cause in terms of balancing classes especially when taking both PvE and PvP into consideration. These his words:</p>
<blockquote><p>We didn&#8217;t engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There&#8217;s constant pressure on the class balance team, there&#8217;s pressure on the game itself, and a lot of times players who don&#8217;t PvP don&#8217;t understand why their classes are changing. I don&#8217;t think we ever foresaw how much tuning and tweaking we&#8217;d have to do to balance it in that direction. <a href="http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo.2"><strong>source</strong></a></p></blockquote>
<p>Mr. Pardo even said that if he could go back in time, either he would go back to before the game came out and changed the rules to make the Arena easier to implement or he would just scrap the idea. Of course they can&#8217;t scrap the Arena Tournament now so we just have to live with it, taking the good with the bad. Right now I&#8217;m just have this happy feeling that what I was thinking all this time ever since it came out was right all along.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<item>
		<title>New LFG System and Stone Keeper&#8217;s Shards</title>
		<link>http://www.everyjoe.com/wowobsessed/new-lfg-system-and-stone-keepers-shards/</link>
		<comments>http://www.everyjoe.com/wowobsessed/new-lfg-system-and-stone-keepers-shards/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 11:40:46 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[cross server]]></category>
		<category><![CDATA[LFG]]></category>
		<category><![CDATA[patch 3.3]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Stone Keeper's Shards]]></category>
		<category><![CDATA[Wintergrasp]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1715</guid>
		<description><![CDATA[Personally I don&#8217;t really care for Stone Keeper&#8217;s Shards since they&#8217;re used to get PvP oriented stuff from the vendor in Wintergrasp and I don&#8217;t really like PvP much. I don&#8217;t even do Wintergrasp and the only reason why I go there is to do Vault of Archavon with my guild. The bosses there drop Emblems which I can use for PvE gear so I at least do that. Of course there&#8217;s the Black War Mammoth mount but it&#8217;s something I&#8217;m not actively pursuing and it&#8217;s definitely not worth it for me to do the Wintergrasp to help control it [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Personally I don&#8217;t really care for Stone Keeper&#8217;s Shards since they&#8217;re used to get PvP oriented stuff from the vendor in Wintergrasp and I don&#8217;t really like PvP much. I don&#8217;t even do Wintergrasp and the only reason why I go there is to do Vault of Archavon with my guild. The bosses there drop Emblems which I can use for PvE gear so I at least do that. Of course there&#8217;s the Black War Mammoth mount but it&#8217;s something I&#8217;m not actively pursuing and it&#8217;s definitely not worth it for me to do the Wintergrasp to help control it for the faction. But for those who care about Stone Keeper&#8217;s Shards, here&#8217;s a little info about them when patch 3.3 comes out.</p>
<p><img class="aligncenter size-full wp-image-1719" src="http://www.everyjoe.com/wowobsessed/files/2009/11/stone-keepers-shards.jpg" alt="stone keeper's shards" width="590" height="248" /></p>
<p>As you know, one of the ways to obtain Stone Keeper&#8217;s Shards is to do dungeons and kill bosses while your faction controls Wintergrasp. Since Wintergrasp is a per server thing, the status of control varies depending on what server you&#8217;re in. There are times when you do dungeons and you can&#8217;t get Stone Keeper&#8217;s Shards from bosses and there are times when you can. Since this is a per server issue, this becomes sort of a problem when you&#8217;re doing cross-server dungeons using the new LFG system coming out in patch 3.3.</p>
<p>According to CM Zarhym, the system is <a href="http://forums.worldofwarcraft.com/thread.html?sid=1&amp;topicId=20860997975&amp;pageNo=1#6">set up to determine the state of Wintergrasp control in your server and reward Stone Keeper Shards accordingly</a>. So only players whose faction controls Wintergrasp on their server can get the buff that allows players to loot the shards.. It&#8217;s actually a pretty simple and fair solution and would be something I would have suggested if someone asked me.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Blizz Aware of XP-Off BG &#8220;problem&#8221;</title>
		<link>http://www.everyjoe.com/wowobsessed/blizz-aware-of-xp-off-bg-problem/</link>
		<comments>http://www.everyjoe.com/wowobsessed/blizz-aware-of-xp-off-bg-problem/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 14:16:08 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[General WoW News]]></category>
		<category><![CDATA[Battlegrounds]]></category>
		<category><![CDATA[BG]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[twinks]]></category>
		<category><![CDATA[XP-off]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1514</guid>
		<description><![CDATA[Blizzard never really endorsed the practice of twinking characters in the past but was something they just tolerated. For those who don&#8217;t know, twinking is the practice of playing a really beefed up low level character for PvP at lower levels of the game with the best gear and enchants you could have. The new feature from patch 3.2 that allows one to level up through BG&#8217;s has become a problem for twinks though.
Blizzard didn&#8217;t forget about twinks when they released the feature to gain experience from Battlrgrounds, They did provide a feature that allowed players to turn off their [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Blizzard never really endorsed the practice of twinking characters in the past but was something they just tolerated. For those who don&#8217;t know, twinking is the practice of playing a really beefed up low level character for PvP at lower levels of the game with the best gear and enchants you could have. The new feature from patch 3.2 that allows one to level up through BG&#8217;s has become a problem for twinks though.</p>
<div id="attachment_1368" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-1368" src="http://www.everyjoe.com/wowobsessed/files/2009/07/battlegrounds-battlemasters.jpg" alt="battlegrounds battlemasters" width="590" height="248" /><p class="wp-caption-text">battlegrounds battlemasters</p></div>
<p>Blizzard didn&#8217;t forget about twinks when they released the feature to gain experience from Battlrgrounds, They did provide a feature that allowed players to turn off their experience gain so that twinks can not only PvP without the fear of leveling past their bracket but also play against their fellow twinks in their battlegroup. This is also to prevent casual players who are doing battlegrounds for fun as they level up from getting stomped over and over by the twinks. This whole thing has caused a bit of a problem though.</p>
<p>Keeping the twinks together and away from the casual guys is a great idea in theory. The problem is that, in certain battlegroups there don&#8217;t seem to be enough twinks. Many players have reported that they often have to spend so much time queuing up for the xp-off games. This just proves that twinking isn&#8217;t equally popular across all battlegroups. Blue poster Crygil <a href="http://forums.worldofwarcraft.com/thread.html?topicId=19110336708&amp;pageNo=1&amp;sid=1#11">acknowledged that they are aware of this problem and that they are watching this closely</a>. They&#8217;re working on a solution to this that won&#8217;t affect players who aren&#8217;t interested in this practice. The only solution I can see right now is to pool all the twinks into one battlegroup but unfortunately <a href="http://forums.worldofwarcraft.com/thread.html?topicId=19110336708&amp;sid=1&amp;pageNo=1#18">CM Zarhym said that massive technical limitations prevents them from doing this</a>.</p>
<p>Well just have to see what solution they have for this issue but I don&#8217;t expect that this is anywhere near the top of their list since twinking still isn&#8217;t something they endorse but just allow.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Strand of the Ancients randomizer in 3.2</title>
		<link>http://www.everyjoe.com/wowobsessed/strand-of-the-ancients-randomizer-in-32/</link>
		<comments>http://www.everyjoe.com/wowobsessed/strand-of-the-ancients-randomizer-in-32/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 13:36:47 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[PvP - Battlegrounds]]></category>
		<category><![CDATA[Alliance]]></category>
		<category><![CDATA[Battlegrounds]]></category>
		<category><![CDATA[Horde]]></category>
		<category><![CDATA[patch 3.2]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[Strand of the Ancients]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1214</guid>
		<description><![CDATA[For all those people who love to do Battlegrounds while playing World of Warcraft, CM Zarhym has some good news to tell us all. This news concerns the latest battleground in the game (at least until patch 3.2) Strand of the Ancients. The &#8220;coin toss&#8221; at the start of every fight to determine who starts out on defense on who&#8217;s on offense will correctly be implemented in patch 3.2.
Blizzard has said that they really intended Strand of the Ancients to make sides random but what they did just caused some bugs so they fixed it at Alliance starting out on [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>For all those people who love to do Battlegrounds while playing World of Warcraft, CM Zarhym has some good news to tell us all. This news concerns the latest battleground in the game (at least until patch 3.2) Strand of the Ancients. The &#8220;coin toss&#8221; at the start of every fight to determine who starts out on defense on who&#8217;s on offense <a href="http://forums.worldofwarcraft.com/thread.html?topicId=17779490786&amp;pageNo=1&amp;sid=1#5">will correctly be implemented in patch 3.2</a>.</p>
<div id="attachment_1215" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-1215" src="http://www.everyjoe.com/wowobsessed/files/2009/06/strand-of-the-ancients.jpg" alt="strand of the ancients" width="500" height="337" /><p class="wp-caption-text">strand of the ancients</p></div>
<p>Blizzard has said that they really intended Strand of the Ancients to make sides random but what they did just caused some bugs so they fixed it at Alliance starting out on offense while Horde defends. By patch 3.2 this problem will finally be fixed. It&#8217;s about time too since it&#8217;s been more than six months already since the Wrath of the Lich King expansion came out. I&#8217;m not one who does battlegrounds a lot and Strand of the Ancients isn&#8217;t exactly my first choice when I do decide to do some but this news makes me feel good because I like hearing that it&#8217;s finally getting the fix it&#8217;s needed for a long time. I like hearing that something will finally work as it&#8217;s supposed to.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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		<title>Vindication Hotfix Coming</title>
		<link>http://www.everyjoe.com/wowobsessed/vindication-hotfix-coming/</link>
		<comments>http://www.everyjoe.com/wowobsessed/vindication-hotfix-coming/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 01:02:26 +0000</pubDate>
		<dc:creator>Angelo Fernandez</dc:creator>
				<category><![CDATA[Paladin]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[intellect]]></category>
		<category><![CDATA[PvP]]></category>
		<category><![CDATA[retribution]]></category>
		<category><![CDATA[stamina]]></category>
		<category><![CDATA[Vindication]]></category>

		<guid isPermaLink="false">http://www.everyjoe.com/wowobsessed/?p=1178</guid>
		<description><![CDATA[A lot of people would probably want to separate PvE and PvP as two separate worlds. But the sad reality is that PvP and PvE are both integral to World of Warcraft and cannot be separated. As a guy who doesn&#8217;t PvP all that much, I&#8217;m one of those guys who gets a bit ticked when something gets nerfed for PvP reasons and the spell has at least some use for PvE.. That&#8217;s the challenge in balancing not just among all the classes but for both PvP and PvE.
One of the changes is coming in the form of a hotfix [...]<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A lot of people would probably want to separate PvE and PvP as two separate worlds. But the sad reality is that PvP and PvE are both integral to World of Warcraft and cannot be separated. As a guy who doesn&#8217;t PvP all that much, I&#8217;m one of those guys who gets a bit ticked when something gets nerfed for PvP reasons and the spell has at least some use for PvE.. That&#8217;s the challenge in balancing not just among all the classes but for both PvP and PvE.</p>
<div id="attachment_1184" class="wp-caption aligncenter" style="width: 370px"><img class="size-full wp-image-1184" src="http://www.everyjoe.com/wowobsessed/files/2009/06/vindication-tooltip.jpg" alt="Vindication tooltip" width="360" height="208" /><p class="wp-caption-text">Vindication tooltip</p></div>
<p>One of the changes is coming in the form of a <a href="http://forums.worldofwarcraft.com/thread.html?topicId=17631617432&amp;sid=1">hotfix concerning the Paladin Retribution talent Vindication</a>. Thankfully it&#8217;s a PvP change that doesn&#8217;t have a big change in PvE since Vindication is mostly a PvP spec talent. As it is now, Vindication reduces all the attributes of the paladin&#8217;s target by a certain amount. The hotfix will change it to reduce all attributes except Stamina and Intellect.</p>
<p>According to CM Bornakk, one of the reasons this change is being is because players who face Ret Pallies in the Arena pretty much automatically get <a href="http://forums.worldofwarcraft.com/thread.html?topicId=17631617432&amp;sid=1&amp;pageNo=4#75">handicapped by having their health points reduced at the start of the fight</a>, something that could be powerfully annoying in a PvP setting especially in Arena. I imagine though that the stamina reduction that Ret pallies give would be at least a bit useful for leveling Paladins out there</p>
<p>I&#8217;m sure a lot of PvP-ing ret pallies are mad about this because one of the biggest PvP advantage of this talent was taken away. To make things worse, it seems like while this talent would still have some use against the melee classes like Warriors, Rogues and Death Knights it doesn&#8217;t do much to affect the caster classes/specs. But comes to think of it, before this change it probably didn&#8217;t anyway aside from the intellect reduction. There&#8217;s a suggestion to make this talent reduce spell power and attack power instead but I don&#8217;t know how powerful that will be.</p>
<p>Post from: <a href="http://www.everyjoe.com/wowobsessed">WOW Obsessed</a></p>
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