Latest Patch Build Brings A Few New Abilities/Talents

March 7, 2009 by Angelo Fernandez  
Filed under Paladin, Priest, Warrior

When we look back at patch 3.1 in the future, we’ll probably say that’s one of the biggest patches in WoW history if not the biggest. By that I mean not only will it feature Ulduar and dual specs but it’s probably the patch with the biggest revamp to all the classes that’s not a pre-expansion patch or an expansion itself. We’re not just looking at tweaks here and there since we see some major changes just like the removal of consumable ammunition for ranged weapons and the changes to soul shard management system to name a few.

The latest patch build not only has a bunch of changes (both buffs and nerfs) to existing abilities but it also has a few new abilities/talents as well, further increasing the count of new stuff in this patch. This is mainly a result of the drastic changes that is happening many talent trees, with certain talents reducing in ranks and even moving up and down and even going poof or baseline. Below are the new skills/talents that came with the latest patch build.

Priests

Body and Soul (Holy tree talent) - When you cast Power Word: Shield, you increase the target’s movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.

This talent isn’t really great but I guess it’s one of those talents where it’s nice to know you have it if you want to use it. The movement speed bonus for shielded targets could be useful in certain occasions like when you need to move fast past the annoying mobs between Heigan the Unclean and Loatheb in Naxx. The dispel bonus isn’t really a big deal since it only worked on yourself. It also doesn’t help that it’s a bit deep down the holy tree.

Paladin

Divine Sacrifice (Protection tree) - 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin’s health). Instant, 2 min cooldown

I never got why Divine Guardian did what it did since the only way I could think it was useful is if you’re an off tank or a holy or ret pally. I mean who bubbles while tanking? Guess that’s why it was changed to enhance this new talent.Tthis makes sense since you don’t need to bubble and you can help your raid in some AoE encounters by taking a bit more of a beating to ease the load on others. You’re already taking a beating anyway so there might be times when taking a bit more to help out can be useful.

Warrior

Shattering Throw (baseline skill) - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown

Does Iceblock and pally bubble annoy you in PvP? Well once every 5 minutes, this is every warriors answer to both those abilities. If I’m not mistaken, the priest mass dispel ability was the only one that could take those out but now warriors can too. I guess the armor reduction of this ability could also help in both PvE and PvP but the real gem of this new skill is the invulnerability removal.

Some Specifics For Upcoming Mana Regen Nerf

February 19, 2009 by Angelo Fernandez  
Filed under Druid, Paladin, Priest, shaman

Healers like myself have been cherishing the remaining time we have until the mana regen nerf is implemented since we are the ones most affected and targeted by the changes. The aim of the nerfs is to make mana conservation and management a big thing and not just rely on our regen to tide us over while we heal endlessly.

Ghostcrawler came up with more details about this nerf in a post in the official forums. Based on what he wrote, there’s some cause for celebration since the nerfs don’t seem to be as bad as we all thought. I won’t go into detail with what he says but if you want to see the details then you can go ahead and read his post. The long and short of what he wrote is this:

Mana regen while not casting will be reduced by 40%

Mana regen while casting remains unchanged.

Talents that provide mana regen while casting (spirit tap, arcane meditation etc) will be increased by 67%

Paladins will have their Divine Plea healing penalty reduced to -50% and spiritual attunement mana gains decreased for non tanks.

It’s still sad for us healers to see our regen get nerfed but as you can see from the details, it’s not as bad as we thought. Sure we won’t be able to take much advantage of those big regen ticks when we’re not casting but at least the regen while casting still remains the same. In fights where we’re constantly casting our heals, this nerf won’t make a difference.

Patch 3.09 Coming This Week?

February 9, 2009 by Angelo Fernandez  
Filed under Druid, Hunter, Mage, Paladin, Priest, Rogue, Warlock, shaman

MMO Champion tells of a patch 3.09 that could be coming out this week. Since I haven’t tried checking the PTR or even if it’s up at all and the PTR forum is currently out for me, I can’t really check if this is really true. There isn’t even a patch 3.09 PTR notes so that makes the situation a bit worse. In any case, there’s something out there and it’s going to change a few things, even glyphs. Some of the change entries I’ve seen before as legit changes for the future so that might lend some credence to this. As always, you can find the latest PTR notes here so you can check it out if it eventually shows up.

Druid

* Ferocious Bite: This ability now only uses up to 30 energy in addition to its base cost.

Hunter

* Kindred Spirits (Beast Mastery): This talent now grants 20% pet damage at max rank.
* Serpent’s Swiftness (Beast Mastery): This talent now grants 20% pet attack speed at max rank.

Pets

* Lava Breath now reduces the target’s casting speed by 25%, down from 50%.
* Poison Spit now reduces the target’s casting speed by 25%, down from 50%.
Read more

Class Changes For Patch 3.1 Part 1 Announced

February 5, 2009 by Angelo Fernandez  
Filed under Priest, Rogue, shaman

Yesterday, I wrote about the announcement for class changes that are coming for patch 3.1. Ghostcrawler mentioned that they were working on a few things and that they would announce said changes soon. Now when Blizzard uses the word “soon” it actually usually takes a while so I’m very surprised that some of the changes are announced already. this must be the fastest “soon” ever.

According to CM Eyonix, they’ll be announcing the class changes in a three part series. This first one happens to be for priests, rogues and shamans. The changes are listed below and are subject to change as per Eyonix’s note.

PRIEST

# Divine Spirit – this spell is now a core ability available to all priests.
# Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
# Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
# Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
# Penance – this spell can now be targeted on the priest.
# Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
# We are also working to give Holy additional PvP utility.

ROGUE

# Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
# Adrenaline Rush – the cooldown on this ability has been lowered.
# Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
# Killing Spree – while this ability is active, the rogue does 20% additional damage.
# Savage Combat – now causes 2/4% physical damage done.
# Mace Specialization – this talent now grants haste in addition to armor penetration.

SHAMAN

# Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
# Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
# Spirit Weapons – now reduces all threat, not just melee threat.
# Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
# Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
# We are also working on giving Enhancement and Elemental more PvP utility.

source

Originally, I thought that most of the changes will be for PvP but after seeing the changes so far, it seems like there are a lot of cool changes that aren’t just for PvP. The discipline priest talent power word: barrier looks like a very fun spell to use and the buffing of some of their AoE heals will definitely benefit raiders. There are also some changes that could be taken the wrong way by some players like the change to chain lightning for shamans and the change to hunger for blood for rogues but I think they’re seen as buffs by most people. After seeing nature of the changes in this first edition of announcements, I feel quite optimistic for the classes that I play whose changes will still be announced.

Observations On Class Spec Landscape In WoTLK

December 30, 2008 by Angelo Fernandez  
Filed under Death Knight, Druid, Paladin, Priest

It’s been almost a month and a half already since the Wrath of the Lich King expansion came out so it’s probably safe to make a commentary about my observations about popularity of certain class specs. You can tell that the game has changed quite a bit when certain class specs that were quite popular before suddenly aren’t as popular now and it seems like that’s exactly the case for Wrath of the Lich King.

Perhaps the most glaring example that I have seen (at least in my experience) is the Protection Paladin. In TBC, they were very popular for their EZ-Mode tanking ability because of their mastery at AoE tanking. If you ran dungeons often, especially with a PuGs, then you would definitely have run into a Prot Pally back in the day. But with the introduction of Death Knights in the expansion and the recent rise of Retribution Paladins, it seems like Protection Paladins are a very rare sight nowadays. Holy paladins, in my experience, are also quite rarer than they used to for some reason.

In TBC, feral druids were also very popular because of their sudden viability as tanks, especially as off-tanks. Because of Death Knights and the improvements to the balance and resto tree and the not so impressive changes to the feral tree, it seems like ferals have also pretty much suffered losses to their numbers. In fact I have a friend who played a feral druid for all of TBC but suddenly decided to be a tree for this expansion.

The shadow priest is another example of a spec I haven’t seen much of. In TBC, they were very useful as mana batteries - a niche that gave them some importance in raids. Perhaps because of their mediocre dps compared to other dps classes and the fact that the mana battery role has been made available to others like Ret pallies, the shadow priest isn’t as popular as they used to be. In fact, I’ve only encountered a shadow priest in a dungeon run just today!

It’s amazing how much things can change in just a small amount of time. I’m sure these vary from server to server but I’m sure at least some of these observations are true for some of you. What kind of changes to the class spec landscape have you experienced so far?

Devs Might Slap A Cooldown On Circle Of Healing & Wild Growth

November 7, 2008 by Angelo Fernandez  
Filed under Druid, Priest

Holy priests and Restoration druids just received some potentially sad news earlier about their spells Circle of Healing and Wild growth, respectively. Both spells have been known to be quite similar because of their AoE healing capability. Ghostcrawler posted in the forums that they are thinking of adding a 6 second cooldown for both spells

If implemented, this change would affect Circle of Healing more than Wild Growth since the it makes sense to spam the former because it heals it’s full amount right away while the latter does it over time. This would make healing AoE encounters harder to do in the future. Would this decrease the value of both the Holy Priest and the Resto Druid to the raid in the future? Only time will tell I guess. While it might increase the value of the Chain Heal spamming Restoration Shaman to the raid, it might not necessarily lower that of the other two based on what Ghostcrawler said. He mentioned in the same post that if this change pushes through, they will have to tweak encounters keeping in mind that Circle of Healing will no longer be spammable.

Of course, a nerf is a nerf so if this pushes through it’s still going to suck. I just hope that it’s not going to suck too much.

Shortage Of Healers?

October 6, 2008 by Angelo Fernandez  
Filed under Druid, Paladin, Priest, shaman

Just when Blizzard added the Death Knight hero class to address the tank shortage, it seems like a healer shortage is another problem that might have to be addressed. I say might because these are all observations from some people as the Wrath of the Lich King expansion approaches.

Dizeh of the Northrend-US server tells of having a healer shortage within their guild since they want to be something else. Cipher from the same server says that he has a hard time finding healers for instances. It seems that the culprit is a combination of different things.

One reason I can think of is the one mentioned above, players wanting to be something else. With the introduction of the Death Knight class and the cool stuff that many of the dps classes are getting, it seems like a lot of players want to try them out. Right now in fact, some of my very own friends who play tanks as doing some last minute leveling before the expansion comes out and the popular choices are mage and warlock but there are some rogues and hunters as well. Only a few of my friends who have dps or tanks as their mains are leveling healers.

Another reason I can think of the removal of downranking and its effect on healer efficiency. A lot of healers have relied on downranking to be more efficient and stay effective in longer fights. With its removal, the fear of going OOM and possibly causing wipes because of it has scared away a lot of players. Not being able to heal properly makes a job that some already find boring annoying as well.

Personally, I liked my relatively short stint healing as a holy paladin so much that I’ve decided to level a druid and try healing as a Tree in the expansion. It was part of my backup plan to have another healing class in case holy paladins weren’t going to be great in the expansion. Of course, there’s nothing wrong with having two healer toons if both turn out to be great. So if there will indeed be a healer shortage, my friends can count on me if they need one.

What do you think? Do you see a healer shortage looming in your server?

Devs: Shadow Priest DPS Going Up

September 29, 2008 by Angelo Fernandez  
Filed under Priest

Shadow priests have had it tough over the years ever since the game came out. They were a nice spec for PvP but as far as PvE is concerned, they never really came into their own. Their PvE viability became much better with the release of TBC but really only for their utility as mana batteries. If you wanted a class that would really dps, getting a warlock or something would have been the better option. But it seems like this will change will the release of the Wrath of the Lich king expansion. Blizzard poster Ghostcrawler tells us more:

assuming you are a Shadow priest, the answer is you are a dps class. We’re trying to back off the whole utility class thing, which is absolutely what you were in BC. While the mana battery functionality is still something every group is going to want, there are more ways to provide it now. The tradeoff for losing that unique niche is your dps going up. source

So shadow priests, cross your fingers and hope that by the time the devs are “done” with tweaking your class, the above mentioned statement will come true. I wish the same for all dps trees so that even the off specs can be viable and decent in PvE, especially raids.

Priest Racial Abilities Go Bye Bye

September 16, 2008 by Angelo Fernandez  
Filed under Priest

I always found it a bit strange that priests were the only class that had their own special racials. On one hand, it lent a little something to the lore since the different priest races worshiped a different deity, giving them unique powers. Of course this also made the decisions a bit less interesting when creating your priest character. Back in the day, the then priest racial ability Fear Ward made dwarf priests more sought after than other races. Undead priests were also popular for their Devouring Plague racial ability. But with the decision to make Fear Ward a baseline ability for all priests sometime in the past, it’s not at all surprising that more priest racials are being made baseline. What’s quite surprising is the decision to toss all the others down the drain. Yep that right. Except for a few of them, all the priest racials are going bye bye.

Blizzard poster Koraa popped in the Priest forum to make this announcement:

In an upcoming build all Priest racials have been retired, except the following:

- Desperate Prayer - This is now the 11-point talent in Holy, Holy Nova is now a base ability. Cooldown also reduced to 30 seconds.
- Devouring Plague - Now a base ability. Cooldown reduced to 30 seconds, mana cost greatly reduced.
- Symbol of Hope - Now a base ability. Now restores 5% base mana every 2 seconds for 8 seconds to your party. Renamed “Hymn of Hope.”

While this change does reduce the “uniqueness” of different Priests, we feel game balance as a whole will benefit.

Note: These new “racials” are not racials, they are trainable to all Priests.

So for those people who are fans of racials like Starshards, Consume Magic, Hex of Weakness and all the other soon to be retired racials, it’s best you cherish the last few moments you’re gonna have them.

Wowhead Has The WoTLK Talents Trees!

Update: WoTLK Hunter and Paladin talents are out as well! Click here

Our friendly neighborhood WoW database Wowhead has been providing players with pretty much everything a player needs from quest information, loot information, maps, addon update info and even talent tree calculators and their very own forum. The latest Wowhead has for us are the talent calculators for each class (except hunters and paladins for now) from the Wrath of the Lich King Alpha.

Word about such talents especially the Death Knight ones have been circulating for some time now and finally we can see what Blizzard has in mind for the classes for the expansion. But since this came from the WoTLK alpha, I’m not so sure Blizzard wants this information out at this point. Anyway, while the information is still around this is your chance to see the cool talents! Click the link below to check them out.

Wowhead’s WoW WoTLK Talent Trees

My quick comments on seeing the new talents:

The new warlock talents seem to make an already overpowered (at least this is how the general public sees them) class even more so. If there’s something I can say about the final talents of eack tree, they look like they really deserve to be such and probably will be the subject of nerf threads in the future.

The new mage talents look kinda strange to me especially the last talent in the fire tree. it makes me wonder exactly how I might make great use of it in a raid other than in AoE encounters. The last talent in the frost tree looks like it’s not worthy of being such. At least at first glance, it’s not very impressive.

The new druid talents made me want to level my druid faster. All trees seem to have gotten some really cool talents but most especially Restoration. I just might be tempted to play a Tree druid along with my holy pally when the expansion comes out. *Still drooling at the druid talents*

The shaman, warrior and rogue talents also look great but I don’t really have much to say, since they really didn’t make me go “zomg!” or “eww”. The warrior protection talent Sword and Board made me laugh though.

Of course the Death Knight talents look so interesting not only because they are for a new class but also because they really do seem to make the DK a potentially fun class to play.

Those are all the comments I have for you!

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