Basically, OnLive brings cloud computing to gaming. In non-geek speak, the planned service will stream games to customers’ PCs, Macs, or TVs. OnLive runs the games on its own high-end servers—independent of the users’ hardware—while accepting controller inputs and streaming video of the gameplay through the internet. So conceivably, customers will be able to play the latest graphics-driven first-person shooter, even if they’re doing so on a two-year old computer barely creaking by.
Ever since contributing a review to a local tech magazine, Rico was hooked on writing about technology. He loved getting and playing with the review units, and he loved getting invited to cover loc... more
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